I'm primarily an Unreal Engine game play programmer but I dabble in art, animation, music and story telling.
I am a co-owner of Squashed Bug Games LLC, of which we've released Heavy Metal Titans on Steam, iircade, and the soon to come Bash Box.
I'm currently working on a new title called DJENT Axe, which is inspired by the old arcade "Golden Axe"; I've spent some time on the music side of things (you can listen to it here), designing the main character (so far), but I'm trying to figure out if Unreal is right still. Luckily I'm using Spine, so engine choices are still open. I've started the project in C++ and enjoying the process.
I recently started participating in Game Jams. I've completed two, War is Hell being the newest, however, it's not my best work. I was having some motivation issues all throughout. Also, the game is not really a bullet hell, it's more of an endless runner/shooter. The majority of my time on that game was spent unfortunately integrating assets (not proud of that and never doing that again) and making the theme song.
More recent:
Free music I've made for anyone to use
GremlinCore (First Gamejam project)
Heavy Metal Titans (First commerical released game)
Some old projects from college:
Retro Beat 'Em Up Shooter 4 Player Cooperative Climbing and Swinging Template